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What’s Adolescent Literacy Got To Do With Games?

July 24, 2015

At Classroom, Inc. we create fun and engaging experiences for students. But the research behind our work is nothing short of serious, intense work. When you examine the research on literacy strategies for adolescents combined with the research on game design, there are three powerful points of intersection. Click on the graphic to read all about the “sweet spot” that guides our product development.

Classroom Inc SXSW Final-02