by Hee Jin Bang, Ph.D., Director of Research & Strategic Learning We read with great interest the recently published book, Screen Schooled: Two Veteran Teachers Expose How Technology Overuse Is
by Hee Jin Bang, Ph.D., Director of Research & Strategic Learning What Do Educators in Out of School Time Programs Need? Classroom, Inc.’s Digital Learning Games As educators and parents,
Classroom, Inc., BrainPOP, and Learning Games Network led a brainstorming with teachers and game designers on how to better display data on game dashboards to improve student learning. This white
Getting Smart talks about the digital gaming divide in high-poverty communities and how Classroom, Inc. is working to close it while increasing student growth.
Students Using After the Storm Jump Ahead of Peers and Exceed Reading Growth by 160%.
Largest Grant in the Organization’s History Will Reach 2,500 Students
New report finds that students using After the Storm exceed expected reading growth by 160%
F E B R U A R Y 2 0 1 6 Classroom, Inc. and First Book Bring Literacy Games to Title 1 Schools! We’ve partnered with another national award-winning
A recent report from Renaissance Learning on the amount of time kids spend reading has gotten a lot of attention. While results are based on the use of a particular