Readers and leaders, we’re thrilled to participate this year in the Best of Out-Of-School Time conference, aka BOOST, which takes place at the Palm Springs Convention Center in Palm Springs,
Readers and leaders, we’re thrilled to announce that select episodes and lesson plans of our latest digital learning game titled Vital Signs now are live on BrainPOP GameUp at https://www.brainpop.com/games/vitalsigns!
We’re thrilled and honored to share that Community in Crisis was chosen by EdTech Digest as a finalist for its 2018 EdTech Cool Tool Award, specifically in the “games for
April 2018 We’re thrilled to share that we just updated Read to Lead at rtl.classroominc.org with a focus on security, stability, speed, and usability. Below are the details, and if
We’re proud of the Read to Lead platform, but we’ve wanted to make it easy for more educators and students than ever before to access our amazing learning games. What
We’re thrilled to have written a guest column for EdTech Digest about our experiences in out-of-school time! Please have a look here and be sure to leave any comments at
Last week, I attended a breakfast on K-12 Education Philanthropy sponsored by Town & Country in San Francisco. Jeff Raikes, co-founder with his wife of the Raikes Foundation, and former
by Hee Jin Bang, Ph.D., Director of Research & Strategic Learning We read with great interest the recently published book, Screen Schooled: Two Veteran Teachers Expose How Technology Overuse Is
by Hee Jin Bang, Ph.D., Director of Research & Strategic Learning What Do Educators in Out of School Time Programs Need? Classroom, Inc.’s Digital Learning Games As educators and parents,
Classroom, Inc., BrainPOP, and Learning Games Network led a brainstorming with teachers and game designers on how to better display data on game dashboards to improve student learning. This white