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Classroom, Inc. News

September 5, 2017 Research

How to Improve Struggling Readers’ Literacy Skills in Out of School Time Settings

by Hee Jin Bang, Ph.D., Director of Research & Strategic Learning What Do Educators in Out of School Time Programs Need? Classroom, Inc.’s Digital Learning Games As educators and parents,

September 21, 2016 Research

Making Better Data Dashboards: Summer, 2016

Classroom, Inc., BrainPOP, and Learning Games Network led a brainstorming with teachers and game designers on how to better display data on game dashboards to improve student learning. This white

October 8, 2015 Press Releases

Classroom, Inc. Featured as Leader in Digital Promise Study

Organization recognized as a leader in using scientific research to design its edtech products.

July 24, 2015 Blog Posts

What’s Adolescent Literacy Got To Do With Games?

Game design and adolescent literacy research intersect in three powerful ways.

February 23, 2015 Research

A-GAMES Project Issues Case Studies on Games & Assessment

This new report includes case studies of various game features to support formative assessment.

January 27, 2015 Research

A-GAMES Project Shows Value of GBL

Empowering Educators: Supporting Student Progress in the Classroom with Digital Games is a new study from the A-GAMES Project.

December 19, 2014 Research

International Reading Association on Formative Assessment

Using formative assessment to drive student instruction on literacy is a powerful tool.

October 20, 2013 Research

Classroom, Inc. & CCSS

In this white paper, Classroom, Inc. discusses the ways that our game-based learning programs are aligned with the Common Core State Standards for ELA & Literacy.