by Hee Jin Bang, Ph.D., Director of Research & Strategic Learning What Do Educators in Out of School Time Programs Need? Classroom, Inc.’s Digital Learning Games As educators and parents,
Classroom, Inc., BrainPOP, and Learning Games Network led a brainstorming with teachers and game designers on how to better display data on game dashboards to improve student learning. This white
Organization recognized as a leader in using scientific research to design its edtech products.
Game design and adolescent literacy research intersect in three powerful ways.
This new report includes case studies of various game features to support formative assessment.
Empowering Educators: Supporting Student Progress in the Classroom with Digital Games is a new study from the A-GAMES Project.
Using formative assessment to drive student instruction on literacy is a powerful tool.
In this white paper, Classroom, Inc. discusses the ways that our game-based learning programs are aligned with the Common Core State Standards for ELA & Literacy.