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Literacy Courseware Challenge Grantee

FOR IMMEDIATE RELEASE
Contact: Robin Patton, 212-545-8400

CLASSROOM, INC. AWARDED GATES FOUNDATION
LITERACY COURSEWARE CHALLENGE GRANT

NEW YORK, August 15, 2013 – Classroom, Inc. (www.classroominc.org), an innovative developer of game-based learning programs for struggling middle school students, announced today that it has been awarded a 2013 Literacy Courseware Challenge Grant from the Bill & Melinda Gates Foundation.“We are delighted to be recognized by the Gates Foundation as innovators in the digital game-based literacy space,” said Classroom, Inc. President, Lisa Holton. “This generous grant allows us to continue our mission to close the achievement gap using game-based programs, robust print resources, and in-person professional development, coaching and ongoing support for teachers.”Classroom, Inc. is among the first education nonprofit organizations to create learning games aligned with the new Common Core State Standards. Classroom, Inc.’s new program will help prepare students to meet the demands of the new ELA Standards while sharpening their 21st century skills by putting middle school students in a decision-making career role in which they are asked to analyze their reading and to write like real professionals.The new Common Core State Standards have been adopted by 45 states and the District of Columbia. Recently, the New York State Education Department revealed that only 26% of New York students in third through eighth grade passed the new, common core-based state reading exam administered earlier this year.

About Classroom, Inc.
Classroom, Inc. is a nonprofit educational organization that provides innovative, highly engaging curricula for middle and high school students using game-based technology. The centerpiece of its programs are “virtual internships” that place young people in decision-making roles in real-world industries such as banking, health care, publishing, law, and media. Classroom, Inc.’s program combines simulations with project-based learning to develop reading, critical thinking, complex problem solving, and collaborative learning skills, while fostering workplace readiness. For more information, please visit www.classroominc.org.

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