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A-GAMES Project Issues Case Studies on Games & Assessment

January 2015

A-GAMES Project has issued part two of its research study on the effectiveness of using game-based learning for formative assessment. This new report, a collaboration between University of Michigan and NYU, features case studies of various games used by real educators in real classrooms. Classroom, Inc.’s TSN-2 is studied in this report.

Access both Part I and Part II.