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February 2014 e-ClassNotes

Spotlight on After the Storm
Debuting Summer 2014
We are deep in development of After the Storm, our first program in a product suite of literacy learning games designed on four reading and two writing CCSS for 6th grade. While students are deeply engaged in online literacy games, teachers get real-time feedback from embedded assessments via their teacher dashboard.This fall we piloted the program in four NYC 6th grade classrooms at JHS 218 James P. Sinnott and JHS 259 William McKinley. Here are a couple of our favorite comments from students and teachers:
“I loved it! You have your own office. Plus it’s educational
with reading and problem solving.” – Pilot student
“I thought the reading levels—text, length, content, and context—were appropriate to what the Common Core standards expect of the students at this grade level.” – Pilot teacher
Interested in helping us launch After the Storm this summer with your school or organization? Learn more about this exciting opportunity!
Learning Game Workshop for Teachers
We attended FETC, the premier ed tech conference for educators, administrators, and tech experts. Classroom, Inc.’s Vice President of Partnerships Christina Oliver presented at the Playful Learning Workshop hosted by BrainPOP and the Learning Games Network. Over 150 teachers had the chance to learn about integrating games in the classroom.Among FETC’s 100 workshops, 150 sessions, and ed-tech filled exhibit hall, educators were buzzing about how technology can individualize and differentiate instruction for students.
Blended Learning Professional Development
We have forged a unique partnership with four Catholic schools in New York City. Our game-based blended learning programs are being used as an interdisciplinary approach to improve CCSS-aligned literacy and math skills for middle school students. Most recently, in partnership with Metamorphosis Teaching Learning Communities, we offered a hands-on professional development workshop on the Common Core Math Standards for teachers and administrators using our programs. Read more.
This month’s virtual high-five goes out to BrainPOP!
We’ve got a friend in you, BrainPOP! As one of our closest partners, the team at BrainPOP has continued to help us connect directly with teachers—both online and in person. In January, two of our stellar Product Development team members, Anne Richards and Kathy Yu Burek, were featured during a BrainPOP webinar that discussed learning games aligned to the CCSS featuring The Sports Network-2. Did you miss it? Access the recorded webinar here.

 

WHAT WE’RE READINGTeacher-Driven Design: At a Title 1 school in California, one teacher had so much success creating her own blended learning model, the district asked her to take the lead on bringing the best practices to other schools. One of the key ingredients: she was able to dictate the hardware requirements. Check out the story in EdSurge.

Five Steps to Successful Blended Learning: Are you looking to blend instruction with technology? Do you have clear goals? Check out these five tips for school leaders and educators from eSchool News.

Get ConnectEd: Tech giants have formed a public-private partnership with the federal government to increase the E-rate program’s effectiveness, which provides technology subsidies to schools that need it the most. Dubbed ConnectEd, in addition to the fed’s billions, groups like Apple, AT&T, and Microsoft have stepped up to the plate with significant contributions. Read more.

LET’S MEET UP!We’re making our plans for various events over the next couple months. Want to meet up with us?
Email:CInewsletter@classroominc.org
Tweet at us:@ClassroomIncEducation Industry Days Summit and Demo Fair: Washington, DC Feb. 20 & 21

National Afterschool Association Conference: New York, NY Feb. 28-March 3

SXSWedu: Austin, TX March 3-6