Learn more about the assessment types, obtain the latest Quick Start Guide, and access additional discussion guides and lessons for your students.
After the Storm is designed around six middle school CCSS in reading and writing that call on students to use foundational skills for reading informational text and writing informational and persuasive texts.
In After the Storm, students apply their knowledge by interacting with text in several different ways.
To replace text or complete a draft with the most accurate text or images, students make an appropriate choice among several options.
By selecting among different options to build a presentation, students see how text and various visual elements can work together to convey information.
Students use a digital marker or markers to highlight given text elements, such as sourced quotes. They also use the markers to cross out weak or irrelevant details.
In the main writing activity, the game’s literacy coach walks students through key characteristics of a model text, gives feedback on their responses to his questions, and coaches them as they respond to a character’s request for a written piece.
Three different reports give educators useful data to inform instruction.
Find out what portions of the game students have completed. Teachers can drill down through this report to see performance on an individual activity.
Access student performance on a given standard. Teachers can see overall class average on the standard, as well as individual student averages.
Track student work on embedded assessments. Teachers can also see the student’s instructional path through and time on that assessment. They are further provided with an answer key or rubric, depending on the activity.
Find the activity map and pre-teach lessons for After the Storm, as well as detailed summaries of each unit in the game.
See at-a-glance information on the pedagogical features of After the Storm, especially as they relate to the Common Core State Standards.
The day after Hurricane Dante hits Port Douglas, players have their hands full running the city’s online news magazine, The Daily Byte. They must get important news out to a community in need by reviewing key articles, identifying critical information, and managing a staff who are themselves dealing with the effects of the storm.
Players are faced with an unexpected challenge when one of their staff members goes missing while out on an assignment. To track him down, they need to review the clues he left behind while continuing to run the magazine, publishing articles that matter to the community.
When The Daily Byte‘s lead reporter comes to the Editor-in-Chief with a tip that the Mayor is misusing relief funds, players find themselves in the midst of a potential political scandal as they sift through contradictory evidence to determine whether to publish her article.
The Daily Byte is facing a financial crunch in the aftermath of the storm. Players need to sort through the magazine’s finances, revenue opportunities, and the needs of their staff members to make the necessary changes that will ensure the stability of the magazine in the long run.
When a new position opens up at The Daily Byte, the enthusiastic but inexperienced intern decides he’s perfect for the job. Players must take a hard look at job descriptions, cover letters, and professional brochures to determine the best candidate for the position, balancing the needs and resources of the magazine with the competing interests of multiple staff members.