After the Storm is designed around six middle school CCSS in reading and writing that call on students to use foundational skills for reading informational text and writing informational and persuasive texts.
In After the Storm, students apply their knowledge by interacting with text in several different ways.
To replace text or complete a draft with the most accurate text or images, students make an appropriate choice among several options.
By selecting among different options to build a presentation, students see how text and various visual elements can work together to convey information.
Students use a digital marker or markers to highlight given text elements, such as sourced quotes. They also use the markers to cross out weak or irrelevant details.
In the main writing activity, the game’s literacy coach walks students through key characteristics of a model text, gives feedback on their responses to his questions, and coaches them as they respond to a character’s request for a written piece.
Three different reports give educators useful data to inform instruction.
Find out what portions of the game students have completed. Teachers can drill down through this report to see performance on an individual activity.
Access student performance on a given standard. Teachers can see overall class average on the standard, as well as individual student averages.
Track student work on embedded assessments. Teachers can also see the student’s instructional path through and time on that assessment. They are further provided with an answer key or rubric, depending on the activity.
This guide provides top-level guidance, including instructions for logging in, basic game navigation, and other tips so you can immediately begin working with After the Storm.