Together, we can innovate the next 25 years of education.

Join us for an interactive experience that will celebrate our 25 years of using technology to create educational equity.

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Classroom, Inc. Receives $1 Million Grant from New York Life Foundation

Largest Grant in the Organization’s History Will Reach 2,500 Students
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Explore Our
Games

Students play the role of boss in our literacy learning games.

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Become a
School Partner

We forge relationships with schools and organizations that are working to close the opportunity gap.

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Celebrate with Us

Join us for an interactive experience that will celebrate our 25 years of using technology to create educational equity.

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View Our
Results

Outcomes matter. We track the impact of our programs across a variety of measurements.

In The
News

Equity in Digital Games

Getting Smart talks about the digital gaming divide in high-poverty communities and how Classroom, Inc. is working to close it while increasing student growth.

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