How can we engage students deeply in their learning, while building critical literacy skills and preparing them for careers in our 21st century knowledge economy? Classroom, Inc. has been doing this for more than 20 years!

We create digital learning games that make authentic connections between school, college, and career using a blended learning model. The programs help young people acquire a range of academic and 21st century skills as they meet typical challenges of a day at work. Students’ decision-making roles are extended through a variety of other activities, online, teacher-led, and project-based in which they apply standards-aligned skills.

We serve teachers by training them on how to use our programs and effectively leverage technology in the service of teaching and learning.

Explore how we're used and learn more about the range of offerings from Classroom, Inc.