Our Mission

Classroom, Inc. aims to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students.

What We Do

We create digital learning games that make authentic connections between school, college, and career using a blended learning model where students take on decision-making roles in a simulated workplace. We also provide educators with coaching and training.

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Our History

For more than 20 years, Classroom, Inc. has worked with the most low-income communities across the country. The inspiration for the organization was born out of a successful partnership between Morgan Stanley colleagues and Columbia Teacher’s College that created simulation software in which students acted as managers of a business.

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1991

Who We Are

Learn about our generous Board of Directors and dedicated staff who work to deliver our programs to the students and educators who need the most support.

Our Impact

Read our results, stories, and case studies to learn how our programs consistently deliver significant student and teacher outcomes.

1_BuildingLiteracy

Building Literacy For Life

Students improve reading and writing skills and develop confidence as learners.

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2_SchoolToCareer

School to Career

Students make connections between academics and life outside the classroom.

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3_Technology

Technology + Learning

We support transformations in teaching and learning by helping educators leverage technology.

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Financials

Classroom, Inc. is a 501(c)3 nonprofit educational organization. Access our 990s, audited financial statements, as well as our most recent annual report.