Struggling Readers Jump Ahead of Peers

Find out how Classroom, Inc. students are closing the achievement gap in a new report on results from our game After the Storm.

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Classroom, Inc. Receives $1 Million Grant from New York Life Foundation

Largest Grant in the Organization’s History Will Reach 2,500 Students
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Try Our Games With Your Students

Give your students a taste of leadership and literacy for 30 days!

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New Partnership

We are excited to announce a partnership with the nationally recognized organization, First Book.

Title I Schools - Start Here

Our Mission

Classroom, Inc. helps students in high-poverty communities develop literacy and leadership skills. By creating digital learning games and curriculum set in the professional world and supporting educators in creating student-centered classrooms, we invite students to take charge of their learning.

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New Learning Games

Middle school students play the role of boss in two cutting-edge literacy learning games After the Storm & Community in Crisis.

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New Video: Young Leaders

Students from Thurgood Marshall Academy are using learning games to develop literacy and leadership skills.

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Explore Our
Games

Students play the role of boss in our literacy learning games.

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Become a
School Partner

We forge relationships with schools and organizations that are working to close the opportunity gap.

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Meet Our
Donors

Our work is made possible by the support and partnership of our donors.

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View Our
Results

Outcomes matter. We track the impact of our programs across a variety of measurements.

In The
News

June e-ClassNotes

Students Using After the Storm Jump Ahead of Peers and Exceed Reading Growth by 160%.

Our Partners