Struggling Readers Jump Ahead of Peers

Find out how Classroom, Inc. students are closing the achievement gap in a new report on results from our game After the Storm.

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Give your students a taste of leadership and literacy for 30 days!

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New Partnership

We are excited to announce a partnership with the nationally recognized organization, First Book.

Title I Schools - Start Here

Our Mission

Classroom, Inc. helps students in high-poverty communities develop literacy and leadership skills. By creating digital learning games and curriculum set in the professional world and supporting educators in creating student-centered classrooms, we invite students to take charge of their learning.

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New Learning Games

Middle school students play the role of boss in two cutting-edge literacy learning games After the Storm & Community in Crisis.

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New Video: Young Leaders

Students from Thurgood Marshall Academy are using learning games to develop literacy and leadership skills.

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Games

Students play the role of boss in our literacy learning games.

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We forge relationships with schools and organizations that are working to close the opportunity gap.

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Our work is made possible by the support and partnership of our donors.

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Results

Outcomes matter. We track the impact of our programs across a variety of measurements.

In The
News

Classroom, Inc.’s Literacy Learning Game After the Storm Helps Struggling Readers Jump Ahead of Peers

New report finds that students using After the Storm exceed expected reading growth by 160%

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