Making Better Data Dashboards: Summer, 2016

Classroom, Inc., BrainPOP, and Learning Games Network led a brainstorming with teachers and game designers on how to better display data on game dashboards to improve student learning.  This white paper summarizes their findings and recommendations.


Classroom, Inc. Receives $1 Million Grant from New York Life Foundation

Largest Grant in the Organization’s History Will Reach 2,500 Students
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Try Our Games With Your Students

Give your students a taste of leadership and literacy for 30 days!

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New Partnership

We are excited to announce a partnership with the nationally recognized organization, First Book.

Title I Schools - Start Here

Our Mission

Classroom, Inc. helps students in high-poverty communities develop literacy and leadership skills. By creating digital learning games and curriculum set in the professional world and supporting educators in creating student-centered classrooms, we invite students to take charge of their learning.

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New Learning Games

Middle school students play the role of boss in two cutting-edge literacy learning games After the Storm & Community in Crisis.

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New Video: Young Leaders

Students from Thurgood Marshall Academy are using learning games to develop literacy and leadership skills.

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Students play the role of boss in our literacy learning games.


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School Partner

We forge relationships with schools and organizations that are working to close the opportunity gap.


Meet Our

Our work is made possible by the support and partnership of our donors.


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Outcomes matter. We track the impact of our programs across a variety of measurements.

In The

Equity in Digital Games

Getting Smart talks about the digital gaming divide in high-poverty communities and how Classroom, Inc. is working to close it while increasing student growth.

Our Partners